D E - S U I C I D E

<Part 3> of Three: C’est la crisis

full-moon-midnight of January 28, 2021
In partnership with JOAN LA & PS122 Gallery, NYC

Zoom Link

SUICIDE <part 1>: The Junction SUICIDE <Part 2>: DE-SUICIDE

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It’s a workshop, it’s a crisis, it’s a dance.

Hand to Mouth have adapted the game of Snakes and Ladders to represent DE-SUICIDE as a trip, a journey through multiple locations and periods of time which are navigated through the board game featuring three players:

The players were in three different locations and began at three different positions on the board. 

Margaux was in Berlin and square 1—a great beginning! Tushrik was in Johannesburg and square 11, and Laura was in New York City on square PS122. The objective of the game was to navigate one's game piece—A Chair—according to the roll of a die, helped or hindered by ladders, ropes, and escalators.

The die represents a version of Karen Barad’s understanding of “diffraction,” which provides a helpful fiction needed in the quest to DE-SUICIDE. Diffraction, and also this full moon’s performance, were not singular events, perhaps they are repeated dimensionally across temporalities.

In this process, the board is a collective method of being in movement. There are no winners and awards, rather, the game is an exercise in being present together within overlapping temporalities.

The instruments of time travel are the ladders and ropes, their ups and downs. The escalators are the option to re-turn. In Waiting, we wait.


There’s no need to get too detailed on the rules of the game; You throw a die, when you land on a red square, you pick a card, you know the spiel...

Who will follow them or not, we can let this unfold on the board...

Lights, sounds, cameras, actions!